URGE = WW2 ?

When Coffeh and me started designing this game, we wanted to create it with a theme that was easy to get sucked into. A theme well used in the world of videogames, World War 2. We had alot of ideas following this theme, famous quote cards that would effect your units powers. Expansions with units not seen in the acctual war (making us able to create more fictional units), Generals and so on. Resources were factories in the early version of the game, a concept that we’re once again looking into.

The first card that was designed for the game was a Flying Fortress. Since we cant post alot of info about the new rules or card design, here is the very first card design enjoy!

/Nurgleprobe
@Urge Developer’s Blog

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~ by Nurgleprobe on December 17, 2009.

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