Happy New Year!

•January 3, 2010 • 2 Comments

Nurgleprobe is back from London, its a new year, and everything is flowing and going! Except for my cold, and the snow and everything else making it less flowy. Hope you all had a great new years eve! And we’ll cya soon!

Lets see if we can get some good news on here about Urge soooooooon.

/Nurgleprobe

Small steps!

•December 26, 2009 • Leave a Comment

Me and Coffeh met for coffee today. We had a great time, enjoying the endless discussions of nothing and everything, from important things to less important things. Talking about things, we also discussed URGE, and to be exact we discussed the new gaming board that’s been posted on here. How we could addept it better to the game, make it a part of strategies instead of just a place for units and buildings (emplacements) to exist on.

We came up with a few and great ideas. The only thing we need to work on now, is a basic set of cards to game set this new gaming style. I hope that you will be here when we post the update on the look and style of URGE from the very core.

/Nurgleprobe

Merry Christmas!

•December 24, 2009 • Leave a Comment

Hello everyone!

Hope you all have a good one this year. With many beautiful gifts, and a dinner worth a king! Or atleast that of  a very rich man.

Merry Christmas from
Nurgleprobe & Coffeh!

The New Battlefield

•December 21, 2009 • Leave a Comment

So here is a really really early idea of what the new field will look like. Both players using very same zones.
From your side you will always have: “Home”, “Battlefield”, “Red Zone” and the last part is “Invasion”.
The invasion area is also were your opponent keeps his General.

Will be able to tell you more once we play test this new game board style. 🙂

PS. Yes… its a very very simple sketch.

/Nurgleprobe
@Urge Developer’s Blog

More then one design?

•December 18, 2009 • Leave a Comment

Hello everyone!

I’ve been sitting here thinking about Urge. How to make the rules better and evolve the game. Ofcourse at the same time Im working on several other game ideas. Coffeh isnt around right now, but I was thinking about making this an acctual developers blog. Urge beeing the collective name of our work, but having several games under that title. Urge beeing our trademark to bring them togehter.

That would also mean there could be activity on here about new and different games, ofcourse always keeping the main focus on the Urge Game. So what do you think? Should we show you more of our individual and gathered work? Or simply keep this to the Urge Game.

Hmm. Will have to discuss this further with Coffeh.

/Nurgleprobe
@Urge Developer’s Blog

URGE = WW2 ?

•December 17, 2009 • Leave a Comment

When Coffeh and me started designing this game, we wanted to create it with a theme that was easy to get sucked into. A theme well used in the world of videogames, World War 2. We had alot of ideas following this theme, famous quote cards that would effect your units powers. Expansions with units not seen in the acctual war (making us able to create more fictional units), Generals and so on. Resources were factories in the early version of the game, a concept that we’re once again looking into.

The first card that was designed for the game was a Flying Fortress. Since we cant post alot of info about the new rules or card design, here is the very first card design enjoy!

/Nurgleprobe
@Urge Developer’s Blog

Design is a process.

•December 15, 2009 • Leave a Comment

Hello everyone!

Just wanted to give you all a small update. Redesigning a game and its mechanics. Takes time! We feelt that the battle system was completle wrong for what we wanted to achieve, it wasent a system were you’re actions would give consequences. Basicly you attacked with what you had, and that was it.
The game is also board oriented, which gives us a WHOLE NEW world to explore gaming wise. What can we do the board, should it be used in more ways then before, are certain cards now not needed?

As you may understand this takes time. We have a few great ideas in storage, we just need to figure out what works best for URGE. We still want it to focus on beeing a card game so that will still be in there. So updates will be coming now and then with new rules and game ideas.

Until next time URGE fans.

/Nurgleprobe