•January 3, 2010 •
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Nurgleprobe is back from London, its a new year, and everything is flowing and going! Except for my cold, and the snow and everything else making it less flowy. Hope you all had a great new years eve! And we’ll cya soon!
Lets see if we can get some good news on here about Urge soooooooon.
/Nurgleprobe
Posted in News, Urge Game
Tags: board, boardgame, card game, coffeh, game, lcg, new year, nurgle, nurgleprobe, tcg, urge
•December 26, 2009 •
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Me and Coffeh met for coffee today. We had a great time, enjoying the endless discussions of nothing and everything, from important things to less important things. Talking about things, we also discussed URGE, and to be exact we discussed the new gaming board that’s been posted on here. How we could addept it better to the game, make it a part of strategies instead of just a place for units and buildings (emplacements) to exist on.
We came up with a few and great ideas. The only thing we need to work on now, is a basic set of cards to game set this new gaming style. I hope that you will be here when we post the update on the look and style of URGE from the very core.
/Nurgleprobe
Posted in News, Urge Game
Tags: card game, coffee, coffeh, design, developer, forward, game, lcg, nurgleprobe, tcg, urge
•December 24, 2009 •
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Hello everyone!
Hope you all have a good one this year. With many beautiful gifts, and a dinner worth a king! Or atleast that of a very rich man.
Merry Christmas from
Nurgleprobe & Coffeh!
Posted in Announcements
Tags: blog, christmas, coffeh, game, lcg, merry, nurgleprobe, tcg, urge
•December 21, 2009 •
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So here is a really really early idea of what the new field will look like. Both players using very same zones.
From your side you will always have: “Home”, “Battlefield”, “Red Zone” and the last part is “Invasion”.
The invasion area is also were your opponent keeps his General.
Will be able to tell you more once we play test this new game board style.

PS. Yes… its a very very simple sketch.
/Nurgleprobe
@Urge Developer’s Blog
Posted in Media, News
Tags: board game, card, card game, coffeh, design, develope, developer, developing, game, game design, layout, lcg, nurgle, nurgleprobe, tcg, Update, urge, Urge Game
•December 18, 2009 •
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Hello everyone!
I’ve been sitting here thinking about Urge. How to make the rules better and evolve the game. Ofcourse at the same time Im working on several other game ideas. Coffeh isnt around right now, but I was thinking about making this an acctual developers blog. Urge beeing the collective name of our work, but having several games under that title. Urge beeing our trademark to bring them togehter.
That would also mean there could be activity on here about new and different games, ofcourse always keeping the main focus on the Urge Game. So what do you think? Should we show you more of our individual and gathered work? Or simply keep this to the Urge Game.
Hmm. Will have to discuss this further with Coffeh.
/Nurgleprobe
@Urge Developer’s Blog
Posted in News, Urge Game
Tags: coffeh, design, game design, lcg, nurgle, nurgleprobe, process, project, tcg, trademark, urge, Urge Game
•December 17, 2009 •
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When Coffeh and me started designing this game, we wanted to create it with a theme that was easy to get sucked into. A theme well used in the world of videogames, World War 2. We had alot of ideas following this theme, famous quote cards that would effect your units powers. Expansions with units not seen in the acctual war (making us able to create more fictional units), Generals and so on. Resources were factories in the early version of the game, a concept that we’re once again looking into.
The first card that was designed for the game was a Flying Fortress. Since we cant post alot of info about the new rules or card design, here is the very first card design enjoy!

/Nurgleprobe
@Urge Developer’s Blog
Posted in Media, News, Urge Game
Tags: board, boardgame, card, coffeh, design, game, lcg, nurgle, nurgleprobe, old design, tcg, urge, ww2
•December 15, 2009 •
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Hello everyone!
Just wanted to give you all a small update. Redesigning a game and its mechanics. Takes time! We feelt that the battle system was completle wrong for what we wanted to achieve, it wasent a system were you’re actions would give consequences. Basicly you attacked with what you had, and that was it.
The game is also board oriented, which gives us a WHOLE NEW world to explore gaming wise. What can we do the board, should it be used in more ways then before, are certain cards now not needed?
As you may understand this takes time. We have a few great ideas in storage, we just need to figure out what works best for URGE. We still want it to focus on beeing a card game so that will still be in there. So updates will be coming now and then with new rules and game ideas.
Until next time URGE fans.
/Nurgleprobe
Posted in News, Urge Game
Tags: board game, boardgame, card, card design, design, designing, developer, developing, game, hobby, new, News, rule, rules, urge, urge lcg, urge tcg
•December 13, 2009 •
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Yes it is true. The rules are currently beeing fixed, re-written and perfected. We noticed that the current rulebook lacked on many areas for explaining gameplay. The battle system is also beeing revised and tested.
The things beeing worked over in the Alpha 1.2;
1) Adding a gameboard. The game is now gonna include a board with all the fields needed for the game play.
2) General cards. The Generals will now have a Stability value, that tells you how the amount of stability you start the game with. This is to make it easier to balance the General effects.
3) The rulebook is beeing revised in its design and in the order we discuss different rules, at the moment it can be confusing.
4) Something you would like to see added, removed or fixed? Please tell us about it.
/Nurgleprobe
@Urge Developer’s Blog
Posted in Announcements, Urge Game
•December 13, 2009 •
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And dont you forget it! And yes im fully aware of the design differences. Dont blame me for not having the original files. (Well you could since I was the one without a backup…)
/Nurgleprobe
@Urge Developer’s Blog
Posted in News
Tags: card game, game, lcg, new post, sweden, tcg, the crew, Update, urge
•December 13, 2009 •
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What has it been now? A year? Have we forgot about it?
Hell no!
So what’s been going on in our smal world (also known as Sweden). Well firstly, my old computer died, with that, all the original card designs and written ideas. Many cards just POOF gone. Ofcourse we still have the rulebook here on the site, and thank goodness for that. To redo all that would be a major pain.
So what now? A major pain! The rules are beeing rewritten, a few game flaws will be fixed (most importantly the battle system). But thats not the only news for today. We have also decided to change our aim from a Trading Card Game to a Living Card Game.
A Living Card Game is basicly a card game/board game. You get a few decks in the original set, and you can buy expansion packs with new cards. This also means that we can change a couple of rules, add more information to General cards and so on. We may even make a printable gaming board. Seeing as how complex it is to keep in your head, we think that it would add alot to the game, not only looks.
Over and Out.
/Nurgleprobe
Posted in News